Claire's Game Engine
Full C++ Engine using OpenGL
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Class Index
A
|
B
|
C
|
D
|
E
|
I
|
J
|
L
|
M
|
O
|
P
|
Q
|
R
|
S
|
T
|
V
|
W
A
Actor
AnimatedSpriteRenderComponent
AssetManager
attrib_t
(
tinyobj
)
B
Box
BoxColliderComponent
C
callback_t
(
tinyobj
)
Camera
ColliderComponent
Component
D
DebugRenderInterface
E
EditorController
Engine
I
IInputListener
index_t
(
tinyobj
)
InputEvent
InputManager
IRenderer
J
joint_and_weight_t
(
tinyobj
)
L
lines_t
(
tinyobj
)
Log
M
material_t
(
tinyobj
)
MaterialFileReader
(
tinyobj
)
MaterialReader
(
tinyobj
)
MaterialStreamReader
(
tinyobj
)
Matrix4
Mesh
mesh_t
(
tinyobj
)
MeshComponent
MoveComponent
O
ObjReader
(
tinyobj
)
ObjReaderConfig
(
tinyobj
)
P
PhysicManager
PlayerController
points_t
(
tinyobj
)
Q
Quaternion
R
Rectangle
RectangleColliderComponent
RectangleRenderComponent
RenderComponent
RendererGL
RendererSDL
S
Scene
Shader
ShaderProgram
shape_t
(
tinyobj
)
skin_weight_t
(
tinyobj
)
SpriteRenderComponent
T
tag_t
(
tinyobj
)
Texture
texture_option_t
(
tinyobj
)
Time
Transform
V
Vector2
Vector3
Vector4
Vertex
VertexArray
W
Window
Generated by
1.13.2