Claire's Game Engine
Full C++ Engine using OpenGL
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Interface for classes that want to receive input events. Classes implementing this interface must handle SDL_Event notifications. More...
#include <IInputListener.h>
Public Member Functions | |
virtual | ~IInputListener ()=default |
virtual void | OnNotify (SDL_Event &pEvent)=0 |
Called when an input event occurs. | |
Interface for classes that want to receive input events. Classes implementing this interface must handle SDL_Event notifications.
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virtualdefault |
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pure virtual |
Called when an input event occurs.
pEvent | Reference to the SDL_Event received from the input system. |
Implemented in EditorController, and PlayerController.