Claire's Game Engine
Full C++ Engine using OpenGL
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tinyobj::MaterialStreamReader Class Reference

#include <tiny_obj_loader.h>

Inheritance diagram for tinyobj::MaterialStreamReader:
tinyobj::MaterialReader

Public Member Functions

 MaterialStreamReader (std::istream &inStream)
 
virtual ~MaterialStreamReader () TINYOBJ_OVERRIDE
 
virtual bool operator() (const std::string &matId, std::vector< material_t > *materials, std::map< std::string, int > *matMap, std::string *warn, std::string *err) TINYOBJ_OVERRIDE
 
- Public Member Functions inherited from tinyobj::MaterialReader
 MaterialReader ()
 
virtual ~MaterialReader ()
 

Detailed Description

Read .mtl from a stream.

Constructor & Destructor Documentation

◆ MaterialStreamReader()

tinyobj::MaterialStreamReader::MaterialStreamReader ( std::istream & inStream)
inlineexplicit

◆ ~MaterialStreamReader()

virtual tinyobj::MaterialStreamReader::~MaterialStreamReader ( )
inlinevirtual

Member Function Documentation

◆ operator()()

virtual bool tinyobj::MaterialStreamReader::operator() ( const std::string & matId,
std::vector< material_t > * materials,
std::map< std::string, int > * matMap,
std::string * warn,
std::string * err )
virtual

The documentation for this class was generated from the following file: