Claire's Game Engine
Full C++ Engine using OpenGL
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tinyobj::ObjReaderConfig Struct Reference

#include <tiny_obj_loader.h>

Public Member Functions

 ObjReaderConfig ()
 

Public Attributes

bool triangulate
 
std::string triangulation_method
 
bool vertex_color
 
std::string mtl_search_path
 

Constructor & Destructor Documentation

◆ ObjReaderConfig()

tinyobj::ObjReaderConfig::ObjReaderConfig ( )
inline

Member Data Documentation

◆ mtl_search_path

std::string tinyobj::ObjReaderConfig::mtl_search_path

Search path to .mtl file. Default = "" = search from the same directory of .obj file. Valid only when loading .obj from a file.

◆ triangulate

bool tinyobj::ObjReaderConfig::triangulate

◆ triangulation_method

std::string tinyobj::ObjReaderConfig::triangulation_method

◆ vertex_color

bool tinyobj::ObjReaderConfig::vertex_color

Parse vertex color. If vertex color is not present, its filled with default value. false = no vertex color This will increase memory of parsed .obj


The documentation for this struct was generated from the following file: