Claire's Game Engine
Full C++ Engine using OpenGL
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#include <tiny_obj_loader.h>
Public Attributes | |
std::string | name |
std::vector< int > | intValues |
std::vector< real_t > | floatValues |
std::vector< std::string > | stringValues |
std::vector<real_t> tinyobj::tag_t::floatValues |
std::vector<int> tinyobj::tag_t::intValues |
std::string tinyobj::tag_t::name |
std::vector<std::string> tinyobj::tag_t::stringValues |