Claire's Game Engine
Full C++ Engine using OpenGL
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tinyobj::attrib_t Struct Reference

#include <tiny_obj_loader.h>

Public Member Functions

 attrib_t ()
 
const std::vector< real_t > & GetVertices () const
 
const std::vector< real_t > & GetVertexWeights () const
 

Public Attributes

std::vector< real_tvertices
 
std::vector< real_tvertex_weights
 
std::vector< real_tnormals
 
std::vector< real_ttexcoords
 
std::vector< real_ttexcoord_ws
 
std::vector< real_tcolors
 
std::vector< skin_weight_tskin_weights
 

Constructor & Destructor Documentation

◆ attrib_t()

tinyobj::attrib_t::attrib_t ( )
inline

Member Function Documentation

◆ GetVertexWeights()

const std::vector< real_t > & tinyobj::attrib_t::GetVertexWeights ( ) const
inline

◆ GetVertices()

const std::vector< real_t > & tinyobj::attrib_t::GetVertices ( ) const
inline

Member Data Documentation

◆ colors

std::vector<real_t> tinyobj::attrib_t::colors

◆ normals

std::vector<real_t> tinyobj::attrib_t::normals

◆ skin_weights

std::vector<skin_weight_t> tinyobj::attrib_t::skin_weights

◆ texcoord_ws

std::vector<real_t> tinyobj::attrib_t::texcoord_ws

◆ texcoords

std::vector<real_t> tinyobj::attrib_t::texcoords

◆ vertex_weights

std::vector<real_t> tinyobj::attrib_t::vertex_weights

◆ vertices

std::vector<real_t> tinyobj::attrib_t::vertices

The documentation for this struct was generated from the following file: