Claire's Game Engine
Full C++ Engine using OpenGL
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tinyobj::mesh_t Struct Reference

#include <tiny_obj_loader.h>

Public Attributes

std::vector< index_tindices
 
std::vector< unsigned int > num_face_vertices
 
std::vector< int > material_ids
 
std::vector< unsigned int > smoothing_group_ids
 
std::vector< tag_ttags
 

Member Data Documentation

◆ indices

std::vector<index_t> tinyobj::mesh_t::indices

◆ material_ids

std::vector<int> tinyobj::mesh_t::material_ids

◆ num_face_vertices

std::vector<unsigned int> tinyobj::mesh_t::num_face_vertices

◆ smoothing_group_ids

std::vector<unsigned int> tinyobj::mesh_t::smoothing_group_ids

◆ tags

std::vector<tag_t> tinyobj::mesh_t::tags

The documentation for this struct was generated from the following file: