Claire's Game Engine
Full C++ Engine using OpenGL
|
#include <tiny_obj_loader.h>
Public Attributes | |
std::vector< index_t > | indices |
std::vector< unsigned int > | num_face_vertices |
std::vector< int > | material_ids |
std::vector< unsigned int > | smoothing_group_ids |
std::vector< tag_t > | tags |
std::vector<index_t> tinyobj::mesh_t::indices |
std::vector<int> tinyobj::mesh_t::material_ids |
std::vector<unsigned int> tinyobj::mesh_t::num_face_vertices |
std::vector<unsigned int> tinyobj::mesh_t::smoothing_group_ids |
std::vector<tag_t> tinyobj::mesh_t::tags |