Claire's Game Engine
Full C++ Engine using OpenGL
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tinyobj::texture_option_t Struct Reference

#include <tiny_obj_loader.h>

Public Attributes

texture_type_t type
 
real_t sharpness
 
real_t brightness
 
real_t contrast
 
real_t origin_offset [3]
 
real_t scale [3]
 
real_t turbulence [3]
 
int texture_resolution
 
bool clamp
 
char imfchan
 
bool blendu
 
bool blendv
 
real_t bump_multiplier
 
std::string colorspace
 

Member Data Documentation

◆ blendu

bool tinyobj::texture_option_t::blendu

◆ blendv

bool tinyobj::texture_option_t::blendv

◆ brightness

real_t tinyobj::texture_option_t::brightness

◆ bump_multiplier

real_t tinyobj::texture_option_t::bump_multiplier

◆ clamp

bool tinyobj::texture_option_t::clamp

◆ colorspace

std::string tinyobj::texture_option_t::colorspace

◆ contrast

real_t tinyobj::texture_option_t::contrast

◆ imfchan

char tinyobj::texture_option_t::imfchan

◆ origin_offset

real_t tinyobj::texture_option_t::origin_offset[3]

◆ scale

real_t tinyobj::texture_option_t::scale[3]

◆ sharpness

real_t tinyobj::texture_option_t::sharpness

◆ texture_resolution

int tinyobj::texture_option_t::texture_resolution

◆ turbulence

real_t tinyobj::texture_option_t::turbulence[3]

◆ type

texture_type_t tinyobj::texture_option_t::type

The documentation for this struct was generated from the following file: