Claire's Game Engine
Full C++ Engine using OpenGL
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#include <tiny_obj_loader.h>
Public Attributes | |
std::string | name |
mesh_t | mesh |
lines_t | lines |
points_t | points |
lines_t tinyobj::shape_t::lines |
mesh_t tinyobj::shape_t::mesh |
std::string tinyobj::shape_t::name |
points_t tinyobj::shape_t::points |