Claire's Game Engine
Full C++ Engine using OpenGL
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tinyobj::shape_t Struct Reference

#include <tiny_obj_loader.h>

Public Attributes

std::string name
 
mesh_t mesh
 
lines_t lines
 
points_t points
 

Member Data Documentation

◆ lines

lines_t tinyobj::shape_t::lines

◆ mesh

mesh_t tinyobj::shape_t::mesh

◆ name

std::string tinyobj::shape_t::name

◆ points

points_t tinyobj::shape_t::points

The documentation for this struct was generated from the following file: