Claire's Game Engine
Full C++ Engine using OpenGL
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Here is a list of all variables with links to the classes they belong to:
- a -
alpha_texname :
tinyobj::material_t
alpha_texopt :
tinyobj::material_t
ambient :
tinyobj::material_t
ambient_texname :
tinyobj::material_t
ambient_texopt :
tinyobj::material_t
anisotropy :
tinyobj::material_t
anisotropy_rotation :
tinyobj::material_t
- b -
Backward :
Vector3
blendu :
tinyobj::texture_option_t
blendv :
tinyobj::texture_option_t
brightness :
tinyobj::texture_option_t
bump_multiplier :
tinyobj::texture_option_t
bump_texname :
tinyobj::material_t
bump_texopt :
tinyobj::material_t
- c -
clamp :
tinyobj::texture_option_t
clearcoat_roughness :
tinyobj::material_t
clearcoat_thickness :
tinyobj::material_t
colors :
tinyobj::attrib_t
colorspace :
tinyobj::texture_option_t
contrast :
tinyobj::texture_option_t
- d -
deltaTime :
Time
diffuse :
tinyobj::material_t
diffuse_texname :
tinyobj::material_t
diffuse_texopt :
tinyobj::material_t
dimensions :
Rectangle
displacement_texname :
tinyobj::material_t
displacement_texopt :
tinyobj::material_t
dissolve :
tinyobj::material_t
Down :
Vector3
dummy :
tinyobj::material_t
- e -
emission :
tinyobj::material_t
emissive_texname :
tinyobj::material_t
emissive_texopt :
tinyobj::material_t
- f -
floatValues :
tinyobj::tag_t
Forward :
Vector3
- g -
group_cb :
tinyobj::callback_t
- i -
Identity :
Matrix4
,
Quaternion
illum :
tinyobj::material_t
imfchan :
tinyobj::texture_option_t
index_cb :
tinyobj::callback_t
indices :
tinyobj::lines_t
,
tinyobj::mesh_t
,
tinyobj::points_t
Infinity :
Vector3
intValues :
tinyobj::tag_t
ior :
tinyobj::material_t
- j -
joint_id :
tinyobj::joint_and_weight_t
- l -
Left :
Vector3
lines :
tinyobj::shape_t
- m -
mActors :
Scene
mat :
Matrix4
material_ids :
tinyobj::mesh_t
max :
Box
mBox :
BoxColliderComponent
mCode :
Shader
mColor :
ColliderComponent
,
RenderComponent
mDebugRenders :
IRenderer
mDrawOrder :
SpriteRenderComponent
mesh :
tinyobj::shape_t
metallic :
tinyobj::material_t
metallic_texname :
tinyobj::material_t
metallic_texopt :
tinyobj::material_t
mFlip :
SpriteRenderComponent
mFriction :
MoveComponent
mGrassShaderProgram :
RendererGL
mGravityDirection :
MoveComponent
mId :
Shader
min :
Box
mInDebugMode :
Engine
MinusInfinity :
Vector3
mInWireframeMode :
Engine
mIsGamePaused :
Engine
mMesh :
MeshComponent
mOwner :
Component
mPosition :
Transform
mRectangle :
RectangleColliderComponent
,
RectangleRenderComponent
,
SpriteRenderComponent
mRenderer :
Scene
mRotation :
Transform
mRotationSpeed :
MoveComponent
mSandShaderProgram :
RendererGL
mScale :
Transform
mScene :
Actor
mSimpleMeshShaderProgram :
RendererGL
mSpeed :
MoveComponent
mTesselationMeshShaderProgram :
RendererGL
mTexHeight :
SpriteRenderComponent
mTexture :
SpriteRenderComponent
mTextureIndex :
MeshComponent
mTexWidth :
SpriteRenderComponent
mTiling :
MeshComponent
mtl_search_path :
tinyobj::ObjReaderConfig
mtllib_cb :
tinyobj::callback_t
mTransform :
Actor
mType :
Shader
mVelocity :
MoveComponent
mViewportRenderComponents :
IRenderer
mWaveShaderProgram :
RendererGL
mWindow :
Scene
mWorldRenderComponents :
IRenderer
- n -
name :
tinyobj::material_t
,
tinyobj::shape_t
,
tinyobj::tag_t
normal :
Vertex
normal_cb :
tinyobj::callback_t
normal_index :
tinyobj::index_t
normal_texname :
tinyobj::material_t
normal_texopt :
tinyobj::material_t
normals :
tinyobj::attrib_t
NullRect :
Rectangle
num_face_vertices :
tinyobj::mesh_t
num_line_vertices :
tinyobj::lines_t
- o -
object_cb :
tinyobj::callback_t
ONE :
Vector2
,
Vector4
One :
Vector3
origin_offset :
tinyobj::texture_option_t
- p -
pad0 :
tinyobj::material_t
pad2 :
tinyobj::material_t
points :
tinyobj::shape_t
position :
Rectangle
,
Vertex
- r -
reflection_texname :
tinyobj::material_t
reflection_texopt :
tinyobj::material_t
Right :
Vector3
roughness :
tinyobj::material_t
roughness_texname :
tinyobj::material_t
roughness_texopt :
tinyobj::material_t
- s -
scale :
tinyobj::texture_option_t
SHADER_PATH :
Shader
sharpness :
tinyobj::texture_option_t
sheen :
tinyobj::material_t
sheen_texname :
tinyobj::material_t
sheen_texopt :
tinyobj::material_t
shininess :
tinyobj::material_t
skin_weights :
tinyobj::attrib_t
smoothing_group_ids :
tinyobj::mesh_t
specular :
tinyobj::material_t
specular_highlight_texname :
tinyobj::material_t
specular_highlight_texopt :
tinyobj::material_t
specular_texname :
tinyobj::material_t
specular_texopt :
tinyobj::material_t
stringValues :
tinyobj::tag_t
- t -
tags :
tinyobj::mesh_t
texcoord_cb :
tinyobj::callback_t
texcoord_index :
tinyobj::index_t
texcoord_ws :
tinyobj::attrib_t
texcoords :
tinyobj::attrib_t
texture_resolution :
tinyobj::texture_option_t
transmittance :
tinyobj::material_t
triangulate :
tinyobj::ObjReaderConfig
triangulation_method :
tinyobj::ObjReaderConfig
turbulence :
tinyobj::texture_option_t
type :
tinyobj::texture_option_t
- u -
unknown_parameter :
tinyobj::material_t
Up :
Vector3
usemtl_cb :
tinyobj::callback_t
uv :
Vertex
- v -
vertex_cb :
tinyobj::callback_t
vertex_color :
tinyobj::ObjReaderConfig
vertex_color_cb :
tinyobj::callback_t
vertex_id :
tinyobj::skin_weight_t
vertex_index :
tinyobj::index_t
vertex_weights :
tinyobj::attrib_t
vertices :
tinyobj::attrib_t
- w -
w :
Quaternion
,
Vector4
weight :
tinyobj::joint_and_weight_t
weightValues :
tinyobj::skin_weight_t
- x -
x :
Quaternion
,
Vector2
,
Vector3
,
Vector4
- y -
y :
Quaternion
,
Vector2
,
Vector3
,
Vector4
- z -
z :
Quaternion
,
Vector3
,
Vector4
ZERO :
Vector2
,
Vector4
Zero :
Vector3
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1.13.2