#include <map>
#include <string>
#include <vector>
Go to the source code of this file.
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bool | tinyobj::LoadObj (attrib_t *attrib, std::vector< shape_t > *shapes, std::vector< material_t > *materials, std::string *warn, std::string *err, std::istream *inStream, MaterialReader *readMatFn=NULL, bool triangulate=true, bool default_vcols_fallback=true) |
| ==>>========= Legacy v1 API =============================================
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void | tinyobj::LoadMtl (std::map< std::string, int > *material_map, std::vector< material_t > *materials, std::istream *inStream, std::string *warning, std::string *err) |
| Loads materials into std::map.
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bool | tinyobj::ParseTextureNameAndOption (std::string *texname, texture_option_t *texopt, const char *linebuf) |
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◆ TINYOBJ_OVERRIDE