Claire's Game Engine
Full C++ Engine using OpenGL
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Here is a list of all class members with links to the classes they belong to:
- m -
mActors :
Scene
Magnitude() :
Vector2
,
Vector3
,
Vector4
Magnitude2D() :
Vector3
Magnitude2DSqr() :
Vector3
MagnitudeSqr() :
Vector3
,
Vector4
mat :
Matrix4
material_ids :
tinyobj::mesh_t
MaterialFileReader() :
tinyobj::MaterialFileReader
MaterialReader() :
tinyobj::MaterialReader
MaterialStreamReader() :
tinyobj::MaterialStreamReader
Matrix4() :
Matrix4
,
Vector4
max :
Box
mBox :
BoxColliderComponent
mCode :
Shader
mColor :
ColliderComponent
,
RenderComponent
mDebugRenders :
IRenderer
mDrawOrder :
SpriteRenderComponent
Mesh() :
Mesh
mesh :
tinyobj::shape_t
MeshComponent() :
MeshComponent
metallic :
tinyobj::material_t
metallic_texname :
tinyobj::material_t
metallic_texopt :
tinyobj::material_t
mFlip :
SpriteRenderComponent
mFriction :
MoveComponent
mGrassShaderProgram :
RendererGL
mGravityDirection :
MoveComponent
mId :
Shader
min :
Box
mInDebugMode :
Engine
MinusInfinity :
Vector3
mInWireframeMode :
Engine
mIsGamePaused :
Engine
mMesh :
MeshComponent
MoveComponent() :
MoveComponent
mOwner :
Component
mPosition :
Transform
mRectangle :
RectangleColliderComponent
,
RectangleRenderComponent
,
SpriteRenderComponent
mRenderer :
Scene
mRotation :
Transform
mRotationSpeed :
MoveComponent
mSandShaderProgram :
RendererGL
mScale :
Transform
mScene :
Actor
mSimpleMeshShaderProgram :
RendererGL
mSpeed :
MoveComponent
mTesselationMeshShaderProgram :
RendererGL
mTexHeight :
SpriteRenderComponent
mTexture :
SpriteRenderComponent
mTextureIndex :
MeshComponent
mTexWidth :
SpriteRenderComponent
mTiling :
MeshComponent
mtl_search_path :
tinyobj::ObjReaderConfig
mtllib_cb :
tinyobj::callback_t
mTransform :
Actor
mType :
Shader
mVelocity :
MoveComponent
mViewportRenderComponents :
IRenderer
mWaveShaderProgram :
RendererGL
mWindow :
Scene
mWorldRenderComponents :
IRenderer
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1.13.2