Claire's Game Engine
Full C++ Engine using OpenGL
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Here is a list of all class members with links to the classes they belong to:
- s -
scale :
tinyobj::texture_option_t
Scene() :
Scene
Set() :
Quaternion
SetActive() :
Actor
,
Component
,
Texture
,
VertexArray
SetAnimationFps() :
AnimatedSpriteRenderComponent
SetCollider() :
MoveComponent
SetCurrentAnimation() :
AnimatedSpriteRenderComponent
setFloat() :
ShaderProgram
setInteger() :
ShaderProgram
setMatrix4() :
ShaderProgram
SetMesh() :
MeshComponent
SetNewDimensions() :
SpriteRenderComponent
SetNewPositions() :
SpriteRenderComponent
SetOwner() :
Component
SetRenderer() :
Scene
SetRotationSpeed() :
MoveComponent
SetScene() :
Actor
SetShaderProgram() :
Mesh
SetSpeed() :
MoveComponent
SetTexture() :
SpriteRenderComponent
SetTextureIndex() :
MeshComponent
SetTextureSize() :
Texture
SetTextureTiling() :
MeshComponent
SetupComponents() :
Actor
,
Camera
setVector2f() :
ShaderProgram
setVector3f() :
ShaderProgram
setVector4f() :
ShaderProgram
SetVertexArray() :
Mesh
SetViewMatrix() :
IRenderer
,
RendererGL
SetWindow() :
Scene
Shader() :
Shader
SHADER_PATH :
Shader
ShaderProgram() :
ShaderProgram
sharpness :
tinyobj::texture_option_t
sheen :
tinyobj::material_t
sheen_texname :
tinyobj::material_t
sheen_texopt :
tinyobj::material_t
shininess :
tinyobj::material_t
skin_weights :
tinyobj::attrib_t
Slerp() :
Quaternion
smoothing_group_ids :
tinyobj::mesh_t
specular :
tinyobj::material_t
specular_highlight_texname :
tinyobj::material_t
specular_highlight_texopt :
tinyobj::material_t
specular_texname :
tinyobj::material_t
specular_texopt :
tinyobj::material_t
SpriteRenderComponent() :
SpriteRenderComponent
SqrLength() :
Vector2
Start() :
Actor
,
Scene
stringValues :
tinyobj::tag_t
Subscribe() :
InputEvent
SubscribeToKey() :
InputManager
SubscribeToMouse() :
InputManager
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1.13.2