Here is a list of all class members with links to the classes they belong to:
- g -
- GetAnimationFps() : AnimatedSpriteRenderComponent
- GetAsFloatPtr() : Matrix4, Vector3, Vector4
- GetAttrib() : tinyobj::ObjReader
- GetCenter() : Box
- GetCode() : Shader
- GetCollisionNormal() : PhysicManager
- GetComponentOfType() : Actor
- GetCubeMesh() : RendererGL
- GetDesiredPos() : MoveComponent
- GetDimensions() : Window
- GetDrawOrder() : RenderComponent, SpriteRenderComponent
- GetGameTime() : Time
- GetHeight() : Texture
- GetID() : Shader, ShaderProgram
- GetMaterials() : tinyobj::ObjReader
- GetMesh() : AssetManager
- GetOwner() : Component
- GetPitch() : Quaternion
- GetPosition() : Actor
- GetRenderer() : Scene
- GetRenderType() : MeshComponent, RectangleRenderComponent, RenderComponent, SpriteRenderComponent
- GetRoll() : Quaternion
- GetRotationSpeed() : MoveComponent
- GetScale() : Matrix4
- GetSDLRender() : RendererSDL
- GetSDLTexture() : Texture
- GetSdlWindow() : Window
- GetShaderProgram() : Mesh
- GetShapes() : tinyobj::ObjReader
- GetSize() : Box
- GetSpeed() : MoveComponent
- GetState() : Actor
- GetTesselation() : ShaderProgram
- GetTexHeight() : SpriteRenderComponent
- GetTexture() : AssetManager, Mesh
- GetTexWidth() : SpriteRenderComponent
- GetTranslation() : Matrix4
- GetType() : IRenderer, RendererGL, RendererSDL, Shader
- GetUpdateOrder() : Component
- GetVertexArray() : Mesh
- GetVertexWeights() : tinyobj::attrib_t
- GetVerticeCount() : VertexArray
- GetVertices() : tinyobj::attrib_t
- GetWidth() : Texture
- GetWindow() : Scene
- GetWorldBox() : BoxColliderComponent
- GetWorldRectangle() : RectangleColliderComponent
- GetWorldTransform() : Transform
- GetXAxis() : Matrix4
- GetYaw() : Quaternion
- GetYAxis() : Matrix4
- GetZAxis() : Matrix4
- group_cb : tinyobj::callback_t