Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for RectangleColliderComponent, including all inherited members.
ColliderComponent(Actor *pOwner) | ColliderComponent | |
Collision(const Rectangle &otherRectangle) | RectangleColliderComponent | |
Collision(const ColliderComponent *pComponent) override | RectangleColliderComponent | virtual |
Component(Actor *pOwner, int pUpdateOrder=100) | Component | |
DebugRender(IRenderer *pRenderer) override | RectangleColliderComponent | virtual |
GetOwner() const | Component | |
GetUpdateOrder() const | Component | |
GetWorldRectangle() const | RectangleColliderComponent | |
mColor | ColliderComponent | |
mOwner | Component | protected |
mRectangle | RectangleColliderComponent | |
OnEnd() override | ColliderComponent | virtual |
OnStart() override | ColliderComponent | virtual |
OnUpdateWorldTrandform() | Component | inlinevirtual |
RectangleColliderComponent(Actor *pOwner) | RectangleColliderComponent | |
SetActive(bool isActive) | Component | |
SetOwner(Actor *pOwner) | Component | |
Update() | Component | inlinevirtual |
~Component() | Component | inlinevirtual |