Claire's Game Engine
Full C++ Engine using OpenGL
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PlayerController Member List
This is the complete list of members for
PlayerController
, including all inherited members.
AddForce
(Vector3 pForce)
MoveComponent
CheckCollision
()
MoveComponent
Component
(Actor *pOwner, int pUpdateOrder=100)
Component
GetDesiredPos
()
MoveComponent
virtual
GetOwner
() const
Component
GetRotationSpeed
() const
MoveComponent
GetSpeed
() const
MoveComponent
GetUpdateOrder
() const
Component
mFriction
MoveComponent
mGravityDirection
MoveComponent
MoveComponent
(Actor *pOwner, int pUpdateOrder=100)
MoveComponent
MoveComponent
()=delete
MoveComponent
MoveComponent
(const MoveComponent &)=delete
MoveComponent
mOwner
Component
protected
mRotationSpeed
MoveComponent
protected
mSpeed
MoveComponent
protected
mVelocity
MoveComponent
OnEnd
()
Component
inline
virtual
OnNotify
(SDL_Event &pEvent) override
PlayerController
virtual
OnStart
()
Component
inline
virtual
OnUpdateWorldTrandform
()
Component
inline
virtual
operator=
(const MoveComponent &)=delete
MoveComponent
PlayerController
(Actor *pActor)
PlayerController
SetActive
(bool isActive)
Component
SetCollider
(ColliderComponent *pCollider)
MoveComponent
SetOwner
(Actor *pOwner)
Component
SetRotationSpeed
(Vector2 pRotationSpeed)
MoveComponent
SetSpeed
(Vector3 pSpeed)
MoveComponent
Update
() override
MoveComponent
virtual
~Component
()
Component
inline
virtual
~IInputListener
()=default
IInputListener
virtual
Generated by
1.13.2