Claire's Game Engine
Full C++ Engine using OpenGL
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EditorController Member List

This is the complete list of members for EditorController, including all inherited members.

AddForce(Vector3 pForce)MoveComponent
CheckCollision()MoveComponent
Component(Actor *pOwner, int pUpdateOrder=100)Component
EditorController(Actor *pActor)EditorController
GetDesiredPos()MoveComponentvirtual
GetOwner() constComponent
GetRotationSpeed() constMoveComponent
GetSpeed() constMoveComponent
GetUpdateOrder() constComponent
mFrictionMoveComponent
mGravityDirectionMoveComponent
MoveComponent(Actor *pOwner, int pUpdateOrder=100)MoveComponent
MoveComponent()=deleteMoveComponent
MoveComponent(const MoveComponent &)=deleteMoveComponent
mOwnerComponentprotected
mRotationSpeedMoveComponentprotected
mSpeedMoveComponentprotected
mVelocityMoveComponent
OnEnd()Componentinlinevirtual
OnNotify(SDL_Event &pEvent) overrideEditorControllervirtual
OnStart()Componentinlinevirtual
OnUpdateWorldTrandform()Componentinlinevirtual
operator=(const MoveComponent &)=deleteMoveComponent
SetActive(bool isActive)Component
SetCollider(ColliderComponent *pCollider)MoveComponent
SetOwner(Actor *pOwner)Component
SetRotationSpeed(Vector2 pRotationSpeed)MoveComponent
SetSpeed(Vector3 pSpeed)MoveComponent
Update() overrideEditorControllervirtual
~Component()Componentinlinevirtual
~IInputListener()=defaultIInputListenervirtual