Claire's Game Engine
Full C++ Engine using OpenGL
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ColliderComponent Member List

This is the complete list of members for ColliderComponent, including all inherited members.

ColliderComponent(Actor *pOwner)ColliderComponent
Collision(const ColliderComponent *pComponent)=0ColliderComponentpure virtual
Component(Actor *pOwner, int pUpdateOrder=100)Component
DebugRender(IRenderer *renderer)=0DebugRenderInterfacepure virtual
GetOwner() constComponent
GetUpdateOrder() constComponent
mColorColliderComponent
mOwnerComponentprotected
OnEnd() overrideColliderComponentvirtual
OnStart() overrideColliderComponentvirtual
OnUpdateWorldTrandform()Componentinlinevirtual
SetActive(bool isActive)Component
SetOwner(Actor *pOwner)Component
Update()Componentinlinevirtual
~Component()Componentinlinevirtual