Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for ColliderComponent, including all inherited members.
ColliderComponent(Actor *pOwner) | ColliderComponent | |
Collision(const ColliderComponent *pComponent)=0 | ColliderComponent | pure virtual |
Component(Actor *pOwner, int pUpdateOrder=100) | Component | |
DebugRender(IRenderer *renderer)=0 | DebugRenderInterface | pure virtual |
GetOwner() const | Component | |
GetUpdateOrder() const | Component | |
mColor | ColliderComponent | |
mOwner | Component | protected |
OnEnd() override | ColliderComponent | virtual |
OnStart() override | ColliderComponent | virtual |
OnUpdateWorldTrandform() | Component | inlinevirtual |
SetActive(bool isActive) | Component | |
SetOwner(Actor *pOwner) | Component | |
Update() | Component | inlinevirtual |
~Component() | Component | inlinevirtual |