Claire's Game Engine
Full C++ Engine using OpenGL
Loading...
Searching...
No Matches
Here is a list of all functions with links to the classes they belong to:
- s -
Scene() :
Scene
Set() :
Quaternion
SetActive() :
Actor
,
Component
,
Texture
,
VertexArray
SetAnimationFps() :
AnimatedSpriteRenderComponent
SetCollider() :
MoveComponent
SetCurrentAnimation() :
AnimatedSpriteRenderComponent
setFloat() :
ShaderProgram
setInteger() :
ShaderProgram
setMatrix4() :
ShaderProgram
SetMesh() :
MeshComponent
SetNewDimensions() :
SpriteRenderComponent
SetNewPositions() :
SpriteRenderComponent
SetOwner() :
Component
SetRenderer() :
Scene
SetRotationSpeed() :
MoveComponent
SetScene() :
Actor
SetShaderProgram() :
Mesh
SetSpeed() :
MoveComponent
SetTexture() :
SpriteRenderComponent
SetTextureIndex() :
MeshComponent
SetTextureSize() :
Texture
SetTextureTiling() :
MeshComponent
SetupComponents() :
Actor
,
Camera
setVector2f() :
ShaderProgram
setVector3f() :
ShaderProgram
setVector4f() :
ShaderProgram
SetVertexArray() :
Mesh
SetViewMatrix() :
IRenderer
,
RendererGL
SetWindow() :
Scene
Shader() :
Shader
ShaderProgram() :
ShaderProgram
Slerp() :
Quaternion
SpriteRenderComponent() :
SpriteRenderComponent
SqrLength() :
Vector2
Start() :
Actor
,
Scene
Subscribe() :
InputEvent
SubscribeToKey() :
InputManager
SubscribeToMouse() :
InputManager
Generated by
1.13.2