Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for Transform, including all inherited members.
Component(Actor *pOwner, int pUpdateOrder=100) | Component | |
ComputeWorldTransform() | Transform | |
Forward() const | Transform | inline |
GetOwner() const | Component | |
GetUpdateOrder() const | Component | |
GetWorldTransform() const | Transform | |
LookAt(Vector3 target) | Transform | |
mOwner | Component | protected |
mPosition | Transform | |
mRotation | Transform | |
mScale | Transform | |
OnEnd() | Component | inlinevirtual |
OnStart() | Component | inlinevirtual |
OnUpdateWorldTrandform() | Component | inlinevirtual |
Right() const | Transform | inline |
RotatePitch(float degrees) | Transform | |
RotateRoll(float degrees) | Transform | |
RotateYaw(float degrees) | Transform | |
SetActive(bool isActive) | Component | |
SetOwner(Actor *pOwner) | Component | |
Transform(Actor *pOwner, Vector3 pPosition=Vector3::Zero, Vector3 pScale=Vector3::One, Quaternion pRotation=Quaternion::Identity) | Transform | |
Up() const | Transform | inline |
Update() | Component | inlinevirtual |
~Component() | Component | inlinevirtual |