Claire's Game Engine
Full C++ Engine using OpenGL
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Transform Member List

This is the complete list of members for Transform, including all inherited members.

Component(Actor *pOwner, int pUpdateOrder=100)Component
ComputeWorldTransform()Transform
Forward() constTransforminline
GetOwner() constComponent
GetUpdateOrder() constComponent
GetWorldTransform() constTransform
LookAt(Vector3 target)Transform
mOwnerComponentprotected
mPositionTransform
mRotationTransform
mScaleTransform
OnEnd()Componentinlinevirtual
OnStart()Componentinlinevirtual
OnUpdateWorldTrandform()Componentinlinevirtual
Right() constTransforminline
RotatePitch(float degrees)Transform
RotateRoll(float degrees)Transform
RotateYaw(float degrees)Transform
SetActive(bool isActive)Component
SetOwner(Actor *pOwner)Component
Transform(Actor *pOwner, Vector3 pPosition=Vector3::Zero, Vector3 pScale=Vector3::One, Quaternion pRotation=Quaternion::Identity)Transform
Up() constTransforminline
Update()Componentinlinevirtual
~Component()Componentinlinevirtual