Claire's Game Engine
Full C++ Engine using OpenGL
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SpriteRenderComponent Member List

This is the complete list of members for SpriteRenderComponent, including all inherited members.

Component(Actor *pOwner, int pUpdateOrder=100)Component
GetDrawOrder() const overrideSpriteRenderComponentvirtual
GetOwner() constComponent
GetRenderType() overrideSpriteRenderComponentvirtual
GetTexHeight() constSpriteRenderComponent
GetTexWidth() constSpriteRenderComponent
GetUpdateOrder() constComponent
mColorRenderComponent
mDrawOrderSpriteRenderComponentprotected
mFlipSpriteRenderComponent
mOwnerComponentprotected
mRectangleSpriteRenderComponent
mTexHeightSpriteRenderComponentprotected
mTextureSpriteRenderComponentprotected
mTexWidthSpriteRenderComponentprotected
OnEnd() overrideRenderComponentvirtual
OnStart() overrideRenderComponentvirtual
OnUpdateWorldTrandform()Componentinlinevirtual
operator=(const SpriteRenderComponent &)=deleteSpriteRenderComponent
Render(IRenderer *pRenderer) overrideSpriteRenderComponentvirtual
RenderComponent(Actor *pOwner)RenderComponent
SetActive(bool isActive)Component
SetNewDimensions(float x, float y)SpriteRenderComponent
SetNewPositions(float x, float y)SpriteRenderComponent
SetOwner(Actor *pOwner)Component
SetTexture(Texture *pTexture)SpriteRenderComponentvirtual
SpriteRenderComponent(Actor *pOwner, int pDrawOrder=100)SpriteRenderComponent
SpriteRenderComponent(Actor *pOwner, Texture *pTexture, int pDrawOrder=100)SpriteRenderComponent
SpriteRenderComponent()=deleteSpriteRenderComponent
SpriteRenderComponent(const SpriteRenderComponent &)=deleteSpriteRenderComponent
Update()Componentinlinevirtual
~Component()Componentinlinevirtual