Claire's Game Engine
Full C++ Engine using OpenGL
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SpriteRenderComponent Member List
This is the complete list of members for
SpriteRenderComponent
, including all inherited members.
Component
(Actor *pOwner, int pUpdateOrder=100)
Component
GetDrawOrder
() const override
SpriteRenderComponent
virtual
GetOwner
() const
Component
GetRenderType
() override
SpriteRenderComponent
virtual
GetTexHeight
() const
SpriteRenderComponent
GetTexWidth
() const
SpriteRenderComponent
GetUpdateOrder
() const
Component
mColor
RenderComponent
mDrawOrder
SpriteRenderComponent
protected
mFlip
SpriteRenderComponent
mOwner
Component
protected
mRectangle
SpriteRenderComponent
mTexHeight
SpriteRenderComponent
protected
mTexture
SpriteRenderComponent
protected
mTexWidth
SpriteRenderComponent
protected
OnEnd
() override
RenderComponent
virtual
OnStart
() override
RenderComponent
virtual
OnUpdateWorldTrandform
()
Component
inline
virtual
operator=
(const SpriteRenderComponent &)=delete
SpriteRenderComponent
Render
(IRenderer *pRenderer) override
SpriteRenderComponent
virtual
RenderComponent
(Actor *pOwner)
RenderComponent
SetActive
(bool isActive)
Component
SetNewDimensions
(float x, float y)
SpriteRenderComponent
SetNewPositions
(float x, float y)
SpriteRenderComponent
SetOwner
(Actor *pOwner)
Component
SetTexture
(Texture *pTexture)
SpriteRenderComponent
virtual
SpriteRenderComponent
(Actor *pOwner, int pDrawOrder=100)
SpriteRenderComponent
SpriteRenderComponent
(Actor *pOwner, Texture *pTexture, int pDrawOrder=100)
SpriteRenderComponent
SpriteRenderComponent
()=delete
SpriteRenderComponent
SpriteRenderComponent
(const SpriteRenderComponent &)=delete
SpriteRenderComponent
Update
()
Component
inline
virtual
~Component
()
Component
inline
virtual
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1.13.2