Claire's Game Engine
Full C++ Engine using OpenGL
Loading...
Searching...
No Matches
RenderComponent Member List

This is the complete list of members for RenderComponent, including all inherited members.

Component(Actor *pOwner, int pUpdateOrder=100)Component
GetDrawOrder() constRenderComponentvirtual
GetOwner() constComponent
GetRenderType()=0RenderComponentpure virtual
GetUpdateOrder() constComponent
mColorRenderComponent
mOwnerComponentprotected
OnEnd() overrideRenderComponentvirtual
OnStart() overrideRenderComponentvirtual
OnUpdateWorldTrandform()Componentinlinevirtual
Render(IRenderer *rRenderer)=0RenderComponentpure virtual
RenderComponent(Actor *pOwner)RenderComponent
SetActive(bool isActive)Component
SetOwner(Actor *pOwner)Component
Update()Componentinlinevirtual
~Component()Componentinlinevirtual