Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for RenderComponent, including all inherited members.
Component(Actor *pOwner, int pUpdateOrder=100) | Component | |
GetDrawOrder() const | RenderComponent | virtual |
GetOwner() const | Component | |
GetRenderType()=0 | RenderComponent | pure virtual |
GetUpdateOrder() const | Component | |
mColor | RenderComponent | |
mOwner | Component | protected |
OnEnd() override | RenderComponent | virtual |
OnStart() override | RenderComponent | virtual |
OnUpdateWorldTrandform() | Component | inlinevirtual |
Render(IRenderer *rRenderer)=0 | RenderComponent | pure virtual |
RenderComponent(Actor *pOwner) | RenderComponent | |
SetActive(bool isActive) | Component | |
SetOwner(Actor *pOwner) | Component | |
Update() | Component | inlinevirtual |
~Component() | Component | inlinevirtual |