Claire's Game Engine
Full C++ Engine using OpenGL
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MeshComponent Member List

This is the complete list of members for MeshComponent, including all inherited members.

Component(Actor *pOwner, int pUpdateOrder=100)Component
GetDrawOrder() constRenderComponentvirtual
GetOwner() constComponent
GetRenderType() overrideMeshComponentvirtual
GetUpdateOrder() constComponent
mColorRenderComponent
MeshComponent(Actor *pOwner, Mesh *pMesh)MeshComponent
mMeshMeshComponentprotected
mOwnerComponentprotected
mTextureIndexMeshComponentprotected
mTilingMeshComponentprotected
OnEnd() overrideRenderComponentvirtual
OnStart() overrideRenderComponentvirtual
OnUpdateWorldTrandform()Componentinlinevirtual
Render(IRenderer *rRenderer) overrideMeshComponentvirtual
RenderComponent(Actor *pOwner)RenderComponent
SetActive(bool isActive)Component
SetMesh(Mesh &pMesh)MeshComponentvirtual
SetOwner(Actor *pOwner)Component
SetTextureIndex(size_t pTextureIndex)MeshComponent
SetTextureTiling(float x, float y)MeshComponent
Update()Componentinlinevirtual
~Component()Componentinlinevirtual