Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for MeshComponent, including all inherited members.
Component(Actor *pOwner, int pUpdateOrder=100) | Component | |
GetDrawOrder() const | RenderComponent | virtual |
GetOwner() const | Component | |
GetRenderType() override | MeshComponent | virtual |
GetUpdateOrder() const | Component | |
mColor | RenderComponent | |
MeshComponent(Actor *pOwner, Mesh *pMesh) | MeshComponent | |
mMesh | MeshComponent | protected |
mOwner | Component | protected |
mTextureIndex | MeshComponent | protected |
mTiling | MeshComponent | protected |
OnEnd() override | RenderComponent | virtual |
OnStart() override | RenderComponent | virtual |
OnUpdateWorldTrandform() | Component | inlinevirtual |
Render(IRenderer *rRenderer) override | MeshComponent | virtual |
RenderComponent(Actor *pOwner) | RenderComponent | |
SetActive(bool isActive) | Component | |
SetMesh(Mesh &pMesh) | MeshComponent | virtual |
SetOwner(Actor *pOwner) | Component | |
SetTextureIndex(size_t pTextureIndex) | MeshComponent | |
SetTextureTiling(float x, float y) | MeshComponent | |
Update() | Component | inlinevirtual |
~Component() | Component | inlinevirtual |