Claire's Game Engine
Full C++ Engine using OpenGL
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Component Member List

This is the complete list of members for Component, including all inherited members.

Component(Actor *pOwner, int pUpdateOrder=100)Component
GetOwner() constComponent
GetUpdateOrder() constComponent
mOwnerComponentprotected
OnEnd()Componentinlinevirtual
OnStart()Componentinlinevirtual
OnUpdateWorldTrandform()Componentinlinevirtual
SetActive(bool isActive)Component
SetOwner(Actor *pOwner)Component
Update()Componentinlinevirtual
~Component()Componentinlinevirtual