Claire's Game Engine
Full C++ Engine using OpenGL
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AnimatedSpriteRenderComponent Member List

This is the complete list of members for AnimatedSpriteRenderComponent, including all inherited members.

AddAnimation(std::string pName, std::vector< Texture * > pTextures)AnimatedSpriteRenderComponent
AnimatedSpriteRenderComponent(Actor *pOwner, int pDrawOrder=100)AnimatedSpriteRenderComponent
AnimatedSpriteRenderComponent()=deleteAnimatedSpriteRenderComponent
AnimatedSpriteRenderComponent(const AnimatedSpriteRenderComponent &)=deleteAnimatedSpriteRenderComponent
Component(Actor *pOwner, int pUpdateOrder=100)Component
GetAnimationFps() constAnimatedSpriteRenderComponent
GetDrawOrder() const overrideSpriteRenderComponentvirtual
GetOwner() constComponent
GetRenderType() overrideSpriteRenderComponentvirtual
GetTexHeight() constSpriteRenderComponent
GetTexWidth() constSpriteRenderComponent
GetUpdateOrder() constComponent
mColorRenderComponent
mDrawOrderSpriteRenderComponentprotected
mFlipSpriteRenderComponent
mOwnerComponentprotected
mRectangleSpriteRenderComponent
mTexHeightSpriteRenderComponentprotected
mTextureSpriteRenderComponentprotected
mTexWidthSpriteRenderComponentprotected
OnEnd() overrideRenderComponentvirtual
OnStart() overrideRenderComponentvirtual
OnUpdateWorldTrandform()Componentinlinevirtual
operator=(const AnimatedSpriteRenderComponent &)=deleteAnimatedSpriteRenderComponent
SpriteRenderComponent::operator=(const SpriteRenderComponent &)=deleteSpriteRenderComponent
Render(IRenderer *pRenderer) overrideSpriteRenderComponentvirtual
RenderComponent(Actor *pOwner)RenderComponent
SetActive(bool isActive)Component
SetAnimationFps(float pFps)AnimatedSpriteRenderComponent
SetCurrentAnimation(std::string pAnimation)AnimatedSpriteRenderComponent
SetNewDimensions(float x, float y)SpriteRenderComponent
SetNewPositions(float x, float y)SpriteRenderComponent
SetOwner(Actor *pOwner)Component
SetTexture(Texture *pTexture)SpriteRenderComponentvirtual
SpriteRenderComponent(Actor *pOwner, int pDrawOrder=100)SpriteRenderComponent
SpriteRenderComponent(Actor *pOwner, Texture *pTexture, int pDrawOrder=100)SpriteRenderComponent
SpriteRenderComponent()=deleteSpriteRenderComponent
SpriteRenderComponent(const SpriteRenderComponent &)=deleteSpriteRenderComponent
Update() overrideAnimatedSpriteRenderComponentvirtual
~AnimatedSpriteRenderComponent()AnimatedSpriteRenderComponentvirtual
~Component()Componentinlinevirtual