Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for Shader, including all inherited members.
GetCode() | Shader | |
GetID() const | Shader | |
GetType() const | Shader | |
Load(std::string pFileName, ShaderType pShaderType) | Shader | |
mCode | Shader | protected |
mId | Shader | protected |
mType | Shader | protected |
Shader() | Shader | |
Shader(int pId, std::string pFile, ShaderType pShaderType) | Shader | |
SHADER_PATH | Shader | static |
~Shader() | Shader | inline |