Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for Scene, including all inherited members.
AddActor(Actor *pActor) | Scene | |
GetRenderer() | Scene | |
GetWindow() | Scene | |
Load() | Scene | inlinevirtual |
mActors | Scene | protected |
mRenderer | Scene | protected |
mWindow | Scene | protected |
Reload() | Scene | |
RemoveActor(Actor *pActor) | Scene | |
Scene() | Scene | |
SetRenderer(IRenderer *pRenderer) | Scene | |
SetWindow(Window *pWindow) | Scene | |
Start()=0 | Scene | pure virtual |
Update(float deltaTime) | Scene | virtual |
~Scene() | Scene | virtual |