Claire's Game Engine
Full C++ Engine using OpenGL
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RendererSDL Member List

This is the complete list of members for RendererSDL, including all inherited members.

AddDebugRender(DebugRenderInterface *pDebugRender)IRenderer
AddRenderComponent(RenderComponent *pRenderComponent)IRenderer
BeginDraw() overrideRendererSDLvirtual
Close() overrideRendererSDLvirtual
Draw() overrideRendererSDLvirtual
DrawMesh(Mesh *pMesh, int pTextureIndex, const Matrix4 &transform, Vector2 tiling=Vector2::ONE)IRendererinlinevirtual
DrawRect(const Rectangle &rRect, Color pColor) overrideRendererSDLvirtual
DrawRectLine(const Rectangle &rRect, Color pColor) overrideRendererSDLvirtual
DrawSprite(const Actor &rOwner, Texture *rTexture, Rectangle rec, Flip flip=Flip::None) overrideRendererSDLvirtual
EndDraw() overrideRendererSDLvirtual
Flip enum nameIRenderer
GetSDLRender()RendererSDL
GetType() overrideRendererSDLvirtual
Initialize(Window &rWindow)RendererSDLvirtual
mDebugRendersIRendererprotected
mViewportRenderComponentsIRendererprotected
mWorldRenderComponentsIRendererprotected
operator=(const IRenderer &)=deleteRendererSDL
RemoveDebugRender(DebugRenderInterface *pDebugRender)IRenderer
RemoveRenderComponent(RenderComponent *pRenderComponent)IRenderer
RendererSDL()RendererSDL
RendererSDL(const IRenderer &)=deleteRendererSDL
RendererType enum nameIRenderer
SetViewMatrix(const Matrix4 &pView)IRendererinlinevirtual
~IRenderer()=defaultIRenderervirtual