Claire's Game Engine
Full C++ Engine using OpenGL
|
This is the complete list of members for PhysicManager, including all inherited members.
AddComponent(ColliderComponent *pComponent) | PhysicManager | |
Collision(ColliderComponent *pComponent) | PhysicManager | |
GetCollisionNormal(ColliderComponent *A, ColliderComponent *B) | PhysicManager | |
Instance() | PhysicManager | static |
operator=(const PhysicManager &)=delete | PhysicManager | |
PhysicManager(const PhysicManager &)=delete | PhysicManager | |
RemoveComponent(ColliderComponent *pComponent) | PhysicManager |