Claire's Game Engine
Full C++ Engine using OpenGL
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PhysicManager Member List

This is the complete list of members for PhysicManager, including all inherited members.

AddComponent(ColliderComponent *pComponent)PhysicManager
Collision(ColliderComponent *pComponent)PhysicManager
GetCollisionNormal(ColliderComponent *A, ColliderComponent *B)PhysicManager
Instance()PhysicManagerstatic
operator=(const PhysicManager &)=deletePhysicManager
PhysicManager(const PhysicManager &)=deletePhysicManager
RemoveComponent(ColliderComponent *pComponent)PhysicManager