Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for Mesh, including all inherited members.
AddTexture(Texture *pTexture) | Mesh | |
GetShaderProgram() | Mesh | |
GetTexture(int index) | Mesh | |
GetVertexArray() | Mesh | |
Mesh() | Mesh | |
Mesh(const std::vector< Vertex > &pVertices) | Mesh | |
SetShaderProgram(ShaderProgram pShaderProgram) | Mesh | |
SetVertexArray(VertexArray *pVao) | Mesh | |
ToVerticeArray() | Mesh | |
Unload() | Mesh |