Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for Matrix4, including all inherited members.
CreateFromQuaternion(const Quaternion &q) | Matrix4 | static |
CreateLookAt(const Vector3 &eye, const Vector3 &target, const Vector3 &up) | Matrix4 | static |
CreateOrtho(float width, float height, float near, float far) | Matrix4 | static |
CreatePerspective(float left, float right, float bottom, float top, float near, float far) | Matrix4 | static |
CreatePerspectiveFOV(float fovY, float width, float height, float near, float far) | Matrix4 | static |
CreateRotationX(float theta) | Matrix4 | static |
CreateRotationY(float theta) | Matrix4 | static |
CreateRotationZ(float theta) | Matrix4 | static |
CreateScale(float xScale, float yScale, float zScale) | Matrix4 | static |
CreateScale(const Vector3 &scaleVector) | Matrix4 | static |
CreateScale(float scale) | Matrix4 | static |
CreateSimpleViewProj(float width, float height) | Matrix4 | static |
CreateTranslation(const Vector3 &trans) | Matrix4 | static |
GetAsFloatPtr() const | Matrix4 | |
GetScale() const | Matrix4 | |
GetTranslation() const | Matrix4 | |
GetXAxis() const | Matrix4 | |
GetYAxis() const | Matrix4 | |
GetZAxis() const | Matrix4 | |
Identity | Matrix4 | static |
Invert() | Matrix4 | |
mat | Matrix4 | |
Matrix4() | Matrix4 | |
Matrix4(float inMat[4][4]) | Matrix4 | explicit |
operator*(const Matrix4 &a, const Matrix4 &b) | Matrix4 | friend |
operator*=(const Matrix4 &right) | Matrix4 |