Claire's Game Engine
Full C++ Engine using OpenGL
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Matrix4 Member List

This is the complete list of members for Matrix4, including all inherited members.

CreateFromQuaternion(const Quaternion &q)Matrix4static
CreateLookAt(const Vector3 &eye, const Vector3 &target, const Vector3 &up)Matrix4static
CreateOrtho(float width, float height, float near, float far)Matrix4static
CreatePerspective(float left, float right, float bottom, float top, float near, float far)Matrix4static
CreatePerspectiveFOV(float fovY, float width, float height, float near, float far)Matrix4static
CreateRotationX(float theta)Matrix4static
CreateRotationY(float theta)Matrix4static
CreateRotationZ(float theta)Matrix4static
CreateScale(float xScale, float yScale, float zScale)Matrix4static
CreateScale(const Vector3 &scaleVector)Matrix4static
CreateScale(float scale)Matrix4static
CreateSimpleViewProj(float width, float height)Matrix4static
CreateTranslation(const Vector3 &trans)Matrix4static
GetAsFloatPtr() constMatrix4
GetScale() constMatrix4
GetTranslation() constMatrix4
GetXAxis() constMatrix4
GetYAxis() constMatrix4
GetZAxis() constMatrix4
IdentityMatrix4static
Invert()Matrix4
matMatrix4
Matrix4()Matrix4
Matrix4(float inMat[4][4])Matrix4explicit
operator*(const Matrix4 &a, const Matrix4 &b)Matrix4friend
operator*=(const Matrix4 &right)Matrix4