Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for InputManager, including all inherited members.
HandleInputs(SDL_Event &pEvent) | InputManager | |
InputManager()=default | InputManager | |
InputManager(const InputManager &)=delete | InputManager | |
Instance() | InputManager | static |
operator=(const InputManager &)=delete | InputManager | |
SubscribeToKey(SDL_Keycode pKeyCode, IInputListener *pListener) | InputManager | |
SubscribeToMouse(Uint8 pButton, IInputListener *pListener) | InputManager | |
UnSubscribeToAllEvents(IInputListener *pListener) | InputManager | |
~InputManager() | InputManager |