Claire's Game Engine
Full C++ Engine using OpenGL
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InputManager Member List

This is the complete list of members for InputManager, including all inherited members.

HandleInputs(SDL_Event &pEvent)InputManager
InputManager()=defaultInputManager
InputManager(const InputManager &)=deleteInputManager
Instance()InputManagerstatic
operator=(const InputManager &)=deleteInputManager
SubscribeToKey(SDL_Keycode pKeyCode, IInputListener *pListener)InputManager
SubscribeToMouse(Uint8 pButton, IInputListener *pListener)InputManager
UnSubscribeToAllEvents(IInputListener *pListener)InputManager
~InputManager()InputManager