Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for Engine, including all inherited members.
CheckForInputs() | Engine | |
Close() | Engine | |
Engine(std::string pTitle, std::vector< Scene * > pScene, IRenderer::RendererType pRendererType) | Engine | |
Engine(const Engine &)=delete | Engine | |
Initialize(IRenderer::RendererType pRendererType) | Engine | |
Loop() | Engine | |
mInDebugMode | Engine | inlinestatic |
mInWireframeMode | Engine | inlinestatic |
mIsGamePaused | Engine | inlinestatic |
operator=(const Engine &)=delete | Engine | |
Render() | Engine | |
Update() | Engine | |
~Engine() | Engine |