Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for Camera, including all inherited members.
Actor() | Actor | |
AddComponent(Component *pComponent) | Actor | |
Destroy() | Actor | virtual |
GetComponentOfType() const | Actor | inline |
GetPosition() const | Actor | |
GetState() const | Actor | |
mScene | Actor | |
mTransform | Actor | |
OnCollide(Actor *collidedActor) | Actor | inlinevirtual |
RemoveComponent(Component *pComponent) | Actor | |
SetActive(bool isActive) | Actor | |
SetScene(Scene *pScene) | Actor | |
SetupComponents() override | Camera | inlinevirtual |
Start() | Actor | virtual |
Update() override | Camera | virtual |
UpdateComponentsTransform() | Actor | |
~Actor() | Actor | virtual |