Claire's Game Engine
Full C++ Engine using OpenGL
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This is the complete list of members for AssetManager, including all inherited members.
AssetManager(const AssetManager &)=delete | AssetManager | |
Clear() | AssetManager | static |
GetMesh(const std::string &pName) | AssetManager | static |
GetTexture(const std::string &pName) | AssetManager | static |
LoadMesh(const std::string &pFileName, const std::string &pName) | AssetManager | static |
LoadTexture(IRenderer &pRenderer, const std::string &pFileName, const std::string &pName) | AssetManager | static |
LoadTexturesFromFolder(IRenderer &pRenderer, const std::string &pPathName, std::vector< Texture * > &pAllTextures) | AssetManager | static |
operator=(const AssetManager &)=delete | AssetManager |