Claire's Game Engine
Full C++ Engine using OpenGL
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AssetManager Member List

This is the complete list of members for AssetManager, including all inherited members.

AssetManager(const AssetManager &)=deleteAssetManager
Clear()AssetManagerstatic
GetMesh(const std::string &pName)AssetManagerstatic
GetTexture(const std::string &pName)AssetManagerstatic
LoadMesh(const std::string &pFileName, const std::string &pName)AssetManagerstatic
LoadTexture(IRenderer &pRenderer, const std::string &pFileName, const std::string &pName)AssetManagerstatic
LoadTexturesFromFolder(IRenderer &pRenderer, const std::string &pPathName, std::vector< Texture * > &pAllTextures)AssetManagerstatic
operator=(const AssetManager &)=deleteAssetManager